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(I played your game for judging. But the reviews were lost => here’s what I remember of mine)

Nice entry. Actually not a typing game (you need to type but the game doesn’t measure how good you are at it).

Gameplay-wise, I think the balance is a bit hard. I tried several time and died without even running out of any of my letters, I’d just throw the most powerful attacks and still die eventually. It seemed to me the enemies just hit too hard. At the very least, I did not figure out how to come prepared to face the level 3+ foes.

That said, I loved the concept. Using letters as resources is really interesting. I liked the process of infering which spell is the best, depending of the letters it needs. There are common letters and rare letters. Short words and long words. Words that need multiple of the same letters. 26 letters might be a lot to track, though ^^

The UI is very helping at that (remaining uses, proposals of known words => I just missed the auto-complete :p)

Also the fact that the basic commands are not the same between runs is a nice touch for replayability.

I also liked the humour.

Good job :)

I like how finding items in chests and defeating enemies awards you those letters. It’s exciting to find a “Card Pack” in a chest, for example, and there’s no need to code specific effects for every item!

I found myself using the same attack a lot at the start. I know I unlock more as I defeat enemies, but I would have liked to start with 3 or 4, allowing me to pick which letters I use, and how much damage I deal.

All in all, a very cool concept : )